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- Gaming concepts introduced into school settings can increase the overall GPA of students that participate
- Over 80% of students in the U.S. routinely play games online
- Gaming concepts are implemented more successfully in a school setting when there is a designed curriculum
A recent article over on Variety’s website highlights a study done by the Entertainment Software Association, and it continues to show that gaming is going mainstream in American households. It stated that 65% of U.S. adults play video games for fun and recreation, 57% of adults play video games with their children, and the average age of the modern gamer is 33.
The main point here is that video gaming is becoming mainstream with modern adults, a super majority of kids routinely play games, and gaming is gaining popularity as a normal sport. It make sense to incorporate games into educational and training settings because it is relevant to the youth of today and the workforce of tomorrow.
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